REAL School BudapestWellbeing

Learning target 8.2

Digital Influence & Psychological Agency

Identify how digital products shape attention and behaviour, analyse personal effects, and justify reasoned responses to persuasive design systems.

T2Horizontal understanding
Conceptual understanding that integrates across contexts — how students reason and apply ideas. Assessed by the quality of the reasoning, not just recall.
BandsCFCompound LT

How this learning target compares

REAL leads with practised disposition. Three comparable frameworks lead with different things. For this learning target, here is how each one approaches the same ground — and where the divergences are.

RSHE

leads with knowledge

RSHE's secondary online-safety content addresses persuasive design directly — "addictive design" is named within online gaming risks, alongside "data and consent rights" and how "search-engine information selection and targeting" shape what users see. [rshe-pilot-extracts §21] REAL's LT 8.2 develops these mechanisms across bands: persuasive-design vocabulary at Band C, the attention-economy business model and recommendation algorithms at Band E, and a personal research-anchored position by the end. [real-framework-overview §68, §69, §70]

Welsh CfW

leads with understanding

Digital technology appears in CfW's Purpose 1 in productive terms: learners "use digital technologies creatively to communicate, find and analyse information". [cfw-four-purposes §4] Persuasive design — the way digital products are engineered to capture attention and shape behaviour — sits outside that framing. REAL's LT 8.2 specifies it at vocabulary level (variable reward, intermittent reinforcement, dark patterns) and at Band F evaluates the cumulative effect against research evidence. [real-framework-overview §68, §69, §70]

CASEL

leads with skill

CASEL addresses digital media within Relationship Skills: at G6–8, students "demonstrate positive communication skills, including interactions on social and digital media, and reflect on the potential impact on their reputation and relationships". [casel-pilot-extracts §24] The framing is interpersonal — what the student says and how it lands. REAL's LT 8.2 sits on the other side of the screen: how the platform is engineered to shape attention, emotion, and behaviour, and what to do about it given current research. [real-framework-overview §68, §69, §70]

This per-LT view is one of three lenses. The whole-framework essay sets each framework's centre of gravity; the by-theme view shows where overlaps and gaps cut across LTs.

See the broader comparison →